Custom Textures In DromEd Tutorial

Muwhahahaha MAD Scientist!!!! ;D ok lets have some real fun. Now the first thing u
really need to pick up is Bright.exe. What Bright is for conversion of multiple textures
to 8-bit palettized format using a specifiable number of shared palettes, keeping the
optimal color range.

PS I wanted to thank who ever made this program :D. Ok lets get started, Now
we have our custom textures in the Thief2/fam/urcustomtextures/, Lets open bright.zip
file and save the exe in the dir where ur newly created textures are. Lets goto start
and open up msdos. type these commands.

cd..

cd /progra~1/thief2/fam/urtexturedirectory/

bright *.bmp -auto N -o -8 -mips -mask 0.0

  This will convert the bmp files into pcx files that you need. Once it's done it's thing
close msdos prompt and goto the dir where u put ur textures in windows explorer
and delete the bmp files.. you won't need them anymore and it makes dromEd hickup
so to speak. Ok Dokie once that is done lets goto dromed. Open up a mission that
you have been working on.. make sure ur scripts are loaded and ur air brushes have
room brushes. Now type in add_family urcustomtexturename "dir name". Then click
on the texture and then goto editors>object hierarchy. In object hierarchy click on
show tree and scroll down to textures.. Scroll to t_fam/urtexturename and hilight on
it and then edit. In there click on add> metaproptery>materials> U can choose the
sound that should go with the texture.

There will be a second part to this tutorial..... :D

Tutorial By ThiefGurl